Levent Avan
Principal Character Animator

Animation

Gameplay, commercial, cinematic and creature animation focused on strong posing, feeling, and polished final quality.

Showreel

Showreel.

Reel will be uploaded soon.



Selected Work

“Art is never finished, only abandoned”

DaVinci

Combat, acting, creature, locomotion, cinematic shots.



Acting Animation

Karen Acting

Acting - Performance

Karen Acting animation. Audio clip by GoodFellas movie.

Mafia

Acting Blocking Work in Progress

Acting - Performance

Tony Acting animation. I finally got back to the character acting shot that I could not find a chance to work on for a long time. It’s currently in the blocking stage and will most likely go through some pose changes. Anyway, you have to start somewhere.

Body Mechanics

Spider Girl

Acting • Mechanics • Pose

Body mechanics shot.

Body Mechanics

Body Mechanics

Lighting • Appeal • Feeling

Spider Girl render with Arnold GPU Denoiser Optix + Seedance.

Still Frame Renders

Still Frames.

A collection of still frame renders, lighting studies, lookdev tests and personal visual experiments.

Still Frame Render 01
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Still Frame 01

ArchViz Night mood

Still Frame Render 02
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Still Frame 02

Architectural Visualization Day

Still Frame Render 03
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Still Frame 03

Industrial close up

Still Frame Render 04
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Still Frame 04

Industrial Shot

Still Frame Render 05
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Still Frame 05

Hagia Sophia - ArtStation

Still Frame Render 06
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Still Frame 06

Parking Lot

Free Downloads

Resources.

Free files, references, rigs, notes or breakdown materials shared for artists and animators.

01

First Person Shooter

Breakdown shows a first-person shooter setup created in Maya, with a focus on how it should be prepared for Unity or other game engines.

02

Assets / Rigs

A free rig and assets for artists.

About

Bio.

Character animation, shading, lighting, hardsurface modeling, visualization

Levent Avan

I’m Levent, 3D character & creature animator with experience across games and production. I work on both gameplay and cinematic animation, using keyframe and motion capture workflows to create believable, high quality character performances. I’ve taken on lead and senior roles, where I’ve guided animation teams, improved animation quality, and collaborated closely with design, art, and technical teams to ensure smooth integration into gameplay and pipelines. Alongside animation, I enjoy working on lighting and rendering, focusing on presenting characters and assets with strong visual appeal. I also have hobby level experience in rigging, which helps me better understand and communicate rigging needs during production. In addition, I’ve been teaching 3D Animation and Game Animation, creating educational content and mentoring the next generation of artists. I’m passionate about bringing characters to life.


This website is a personal space for selected animation work, still frame renders, free resources and future breakdowns.

Software Knowledge

Maya 3ds Max Unity V-ray Substance Painter Arnold Photoshop Redshift After Effects Premiere Autocad ToonBoom Flipbook


Links